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Dev Diary: Designing Day Jobs
Now your Heroes and Villains are never idle!

Announcement

2009-05-03, 17:13 by Saxtus
Subject: Moving to Xfire!
We are in the process of moving to Xfire clan system.
That means that we are going to use the news system, event calendar and web boards that are given from Xfire and eventually close the current forum.

Steps to joining us there (even if you're just a friend and not part of our SG):
  • Go here and follow instructions
    • If you have already an Xfire account, log in there
    • If you don't have an Xfire account, click "New user? Join Xfire" at the bottom of that page
  • Optionally (but heavily recommended), download the Xfire windows client so you can:
    • See who's online, chat with them and see if they are in-game
    • Browse and get real-time alerts of SG news updates
    • Browse future events and get calendar alerts reminding you about them
    • Track total gaming hours
    • Tell us if you're crashed or let us see if you're d/ced while we were playing so we can wait for you
    • Better bond with the rest of us and maybe follow us in other online games too

We do not plan to use the voice chat feature of Xfire due to multilingual nature of our SG.
If you want to follow our activity there, here is our new page:
http://www.xfire.com/clans/parallax/
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X-Cat #1
Member since Aug 2008 · 65 posts · Location: Borlänge, Sweden
Group memberships: Registered, Sidekicks
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Subject: Dev Diary: Designing Day Jobs
In the newest Dev Diary, Game Designer Phil Zeleski explains the new Day Jobs system that will be introduced in Issue 13: Power and Responsibility. Day Jobs takes the concept of offline character progression to a new level, incorporating a variety of potential rewards and allowing players to add further depth to their character’s identity and back-story. Is your Hero a Banker when not out stopping crime, or maybe a simple Shop Keeper? Is your Villain an avid Clubber, or perhaps a Smuggler? Whatever you choose, Badges and Accolades await in addition to other bonuses!

Read all about it here!

Seems ok. Pretty much as expected given the info released previously, but with some noteworthy news like the "on patrol" system that works pretty much like the "rested" systems of, for instance, WoW or WAR.

Some of the temp powers and accolades seems nice, and a system like this will definitely help a hopeless altoholic like me.. ^_^
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Asacledhae #2
User title: Mental Unstable Gamer
Member since Aug 2007 · 468 posts · Location: Athens, Greece
Group memberships: Members, Registered
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VERY interesting isn't it??
Well, i was looking forward for the mission editor, but the features in this issue are nice as well.. All we can do now is wait and see what happens...

/em waiting
Yllib Speaks..!!
何も分からない!? 本当に問題ぞ..!!

CoX Global = @Asacledhae
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