Subject: Dev Diary: Designing Day Jobs
In the newest Dev Diary, Game Designer Phil Zeleski explains the new Day Jobs system that will be introduced in Issue 13: Power and Responsibility. Day Jobs takes the concept of offline character progression to a new level, incorporating a variety of potential rewards and allowing players to add further depth to their character’s identity and back-story. Is your Hero a Banker when not out stopping crime, or maybe a simple Shop Keeper? Is your Villain an avid Clubber, or perhaps a Smuggler? Whatever you choose, Badges and Accolades await in addition to other bonuses!
Read all about it here!
Seems ok. Pretty much as expected given the info released previously, but with some noteworthy news like the "on patrol" system that works pretty much like the "rested" systems of, for instance, WoW or WAR.
Some of the temp powers and accolades seems nice, and a system like this will definitely help a hopeless altoholic like me..

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